As part of my ongoing effort to improve my very sucky animation skills, I made this one-hour block of an animation yesterday:
It basically followed some ideas I read in the Animator’s Survival Kit (great book btw). It also pointed out a weakness in my rig, in that it was fairly difficult to invert the arch of back and have the hand stay in the same position, without using IK on the arms. I also used a parent constraint on the box to move it, which caused problems of its own (I had to disable rotation inheritance to have it look even halfway decent because of the IK); I think it would’ve been better to hand-animate the box in this situation.
I’m thinking of doing several of these one or two-hour blocks in the future, since I don’t really have time to really produce polished pieces of animation, especially since I’m not even sure I can, without more practice.