Vector IK is a great technique for some situations where normal IK just doesn’t cut it. The technique basically uses one control to rotate and “curl” an IK chain. It’s also fairly simple to do.
tutorial
May 30, 2008
May 27, 2008
Reverse Footlock
Posted by joeedh under rigging, tutorial | Tags: rigging, tutorial |Leave a Comment
My first real introduction to rigging was Javier Salson’a reverse-footlock tutorial. It’s an interesting technique that results in a fairly easy-to-use foot rig. What was significant about this tutorial is it introduced me to the idea of using an ik pole vec constraint to control where knees and elbows point. With this tutorial, I produced my first actually usable rig (a simple carrot, that I animated my first walk cycle on).
I’m not sure if reverse footlock is the best foot rig or not. Certainly I’ve learned a lot since first being reading this tutorial. But this is still where I really started to understand rigging for the first time.
May 26, 2008
Shoulder Deformation
Posted by joeedh under rigging, tutorial | Tags: deformation, rig, rigging, tutorial |Leave a Comment
So, here’s my first post: Shoulder Deformation.

This is actually a topic I’ve spent a great deal of time on. My theory for the main problem with shoulder deformation is twofold: a) people don’t realize you can’t lift your arm above your shoulder, going higher requires rotating your shoulder itself, and b) they don’t build support for twisting into their upper arm rig.
You can test both aspects of this theory yourself. Try lifting your arm above your head without moving your shoulder. And try twisting your upper arm and see what happens. The upper arm twists, it doesn’t rotate in a block. Trying to blend between the upper arm and the shoulder with weights won’t help either, a true volume-preserving twisting rig is needed.