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<channel>
	<title>The Rigging and Animation Blog</title>
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	<link>http://animateit.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Thu, 28 May 2009 20:19:40 +0000</lastBuildDate>
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		<title>The Rigging and Animation Blog</title>
		<link>http://animateit.wordpress.com</link>
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			<item>
		<title>Animation Mentor Update</title>
		<link>http://animateit.wordpress.com/2009/05/28/animation-mentor-update/</link>
		<comments>http://animateit.wordpress.com/2009/05/28/animation-mentor-update/#comments</comments>
		<pubDate>Thu, 28 May 2009 20:19:40 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=46</guid>
		<description><![CDATA[So I&#8217;m in Class 2, Body Mechanics of AM now.  I have some of my work up on my youtube account. It&#8217;s been a very interesting time.  I had a very difficult time at first; I couldn&#8217;t understand what my mentor was talking about in the critiques, I had a hard time figuring out how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=46&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So I&#8217;m in Class 2, Body Mechanics of AM now.  I have some of my work up on my <a href="http://www.youtube.com/user/joeedh">youtube account.</a> It&#8217;s been a very interesting time.  I had a very difficult time at first; I couldn&#8217;t understand what my mentor was talking about in the critiques, I had a hard time figuring out how to do things (I think they pushed us a little too fast in this class), and a bunch of other issues.</p>
<p>I eventually figured them out, mostly, and I think I&#8217;m starting to get a handle on it, yay.  I&#8217;ll have to post some new shots on the youtube channel of what I&#8217;m doing now.</p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Model trouble</title>
		<link>http://animateit.wordpress.com/2009/01/20/model-trouble/</link>
		<comments>http://animateit.wordpress.com/2009/01/20/model-trouble/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 03:27:33 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=38</guid>
		<description><![CDATA[So, my experience with the 11 second club was not a pleasant one.  Oddly enough, everyone who gave me feedback were the act-it-out-yourself-no-reference type of people, which was entirely unhelpful because at the time I couldn&#8217;t physically do that (I was hoping people would actually give feedback on the movements I already had, how they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=38&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So, my experience with the 11 second club was not a pleasant one.  Oddly enough, everyone who gave me feedback were the act-it-out-yourself-no-reference type of people, which was entirely unhelpful because at the time I couldn&#8217;t physically do that (I was hoping people would actually give feedback on the movements I already had, how they were wrong, and where to go to find usable reference material that&#8217;d apply).  I really had no idea what to do, so the whole thing just degraded into an utter horror for animation everywhere.</p>
<p>But the biggest thing were people&#8217;s reaction to the model my rig uses.  It&#8217;s just a somewhat old makehuman model, chosen because I figured it wouldnt be too hard to write some scripts to easily move my rig onto any makehuman-generated character (which didn&#8217;t pan out, since they&#8217;ve changed their model several times since then).</p>
<p>It really frustrated me, because I didn&#8217;t think people would care so much.  The truth is, I find almost every publicly available (almost always cartoony) rigged character as visually horrendous as people reacted to my model.  I don&#8217;t know why, I just can&#8217;t stand any of them, and the ones I can stand just don&#8217;t have good enough rigging to be usable.  But I can still watch other people&#8217;s animation on those models and appreciate it just fine.  I expected other people to do the same for me.</p>
<p>Anyway, I now need to model a new character.  I&#8217;m thinking some sort of cartoony cat.  Something that&#8217;s exaggerated and comic-ish, and very different from all the many cartoony models already out there.  It&#8217;ll probably take me a while to do this, since I don&#8217;t really have time and it takes quite a while to model+rig a character.</p>
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		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Blob Test</title>
		<link>http://animateit.wordpress.com/2009/01/20/blob-test/</link>
		<comments>http://animateit.wordpress.com/2009/01/20/blob-test/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 03:09:46 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=34</guid>
		<description><![CDATA[I just started Animation Mentor a couple of weeks ago.  While watching one of the lectures, I had the idea to do a crappy little animation of a blobish thing, but doing every frame manually (with no interpolated keyframes).

I did it just for fun, no planning or anything (I was way too tired to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=34&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I just started Animation Mentor a couple of weeks ago.  While watching one of the lectures, I had the idea to do a crappy little animation of a blobish thing, but doing every frame manually (with no interpolated keyframes).</p>
<p><span style="text-align:center; display: block;"><a href="http://animateit.wordpress.com/2009/01/20/blob-test/"><img src="http://img.youtube.com/vi/NIsQIEp581E/2.jpg" alt="" /></a></span></p>
<p>I did it just for fun, no planning or anything (I was way too tired to sketch stuff out).  I found doing all the frames manually was actually easier; if I had used keyframes I would&#8217;ve had to spend a lot of time planning things out for the same result.  I also really like the feel of animation done primarily on twos, something you don&#8217;t see often in CG.</p>
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		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>

		<media:content url="http://img.youtube.com/vi/NIsQIEp581E/2.jpg" medium="image" />
	</item>
		<item>
		<title>Hopper</title>
		<link>http://animateit.wordpress.com/2008/11/04/hopper/</link>
		<comments>http://animateit.wordpress.com/2008/11/04/hopper/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 14:18:11 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=31</guid>
		<description><![CDATA[I&#8217;m doing an exercise animating a hopping ball; being such an animation newbie, I figured it&#8217;d be good practice.  You can see what I have so far at:
http://vimeo.com/2151930
The first 2 hops are actually from another exercise, and are a little more refined then the rest of it. I&#8217;m still figuring out how to work out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=31&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m doing an exercise animating a hopping ball; being such an animation newbie, I figured it&#8217;d be good practice.  You can see what I have so far at:</p>
<p><a href="http://vimeo.com/2151930" target="_blank">http://vimeo.com/2151930</a></p>
<p>The first 2 hops are actually from another exercise, and are a little more refined then the rest of it. I&#8217;m still figuring out how to work out beforehand the movement of things (a hopping ball is a little difficult since I can&#8217;t just do it myself or easily find reference).</p>
<p>I&#8217;m going to spend some time on previs (of some sort or another) then probably start from scratch.  It&#8217;s easy to think of a cute little sequence of a hopping ball interacting with a cylinder, but actually animating a sequence in your head (I quickly discovered) is a really stupid thing to do.</p>
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		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>11 Second Club</title>
		<link>http://animateit.wordpress.com/2008/10/17/11-second-club/</link>
		<comments>http://animateit.wordpress.com/2008/10/17/11-second-club/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 22:50:54 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[practice clips]]></category>
		<category><![CDATA[11 second club]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=29</guid>
		<description><![CDATA[I&#8217;ve decided to participate in the 11 second club this month.  I&#8217;ve uploaded my first (very very sucky) WIP clip:
http://www.vimeo.com/1995954
This&#8217;ll be my first time participating in the contest.  The basic environment is just supposed to be some sort of sports event.  It&#8217;s kindof interesting, I&#8217;ve not really done this much animation before. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=29&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve decided to participate in the 11 second club this month.  I&#8217;ve uploaded my first (very very sucky) WIP clip:</p>
<p><a href="http://www.vimeo.com/1995954">http://www.vimeo.com/1995954</a></p>
<p>This&#8217;ll be my first time participating in the contest.  The basic environment is just supposed to be some sort of sports event.  It&#8217;s kindof interesting, I&#8217;ve not really done this much animation before.  Should be interesting.</p>
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			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Stop Staring</title>
		<link>http://animateit.wordpress.com/2008/06/02/stop-staring/</link>
		<comments>http://animateit.wordpress.com/2008/06/02/stop-staring/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 11:48:04 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[rigging]]></category>
		<category><![CDATA[facial rigging]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=19</guid>
		<description><![CDATA[&#8220;Stop Staring&#8220;, by Jason Osipa, is a book about modelling, rigging and animating the face.  It&#8217;s especially geared towards rigging, and offers several techniques to reduce (or automate) the number of morph shapes needed for facial animation.
I&#8217;ve been working through the book myself; though I don&#8217;t yet have a final rig, I have seen rigs [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=19&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>&#8220;<em>Stop Staring</em>&#8220;, by Jason Osipa, is a book about modelling, rigging and animating the face.  It&#8217;s especially geared towards rigging, and offers several techniques to reduce (or automate) the number of morph shapes needed for facial animation.</p>
<p>I&#8217;ve been working through the book myself; though I don&#8217;t yet have a final rig, I have seen rigs completed by other people based off this book, and they seem really cool.</p>
<p>The book also introduces a more practical approach to lip-syncing, based on &#8220;visemes,&#8221; which is where speech is broken down to it&#8217;s visible mouth-movement components, rather then it&#8217;s phonetic structure.</p>
<p>You can read more about it in <a href="http://www.webreference.com/3d/column6/">this more in-depth review</a>.</p>
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		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Practice Blocking 2</title>
		<link>http://animateit.wordpress.com/2008/05/30/practice-blocking-2/</link>
		<comments>http://animateit.wordpress.com/2008/05/30/practice-blocking-2/#comments</comments>
		<pubDate>Fri, 30 May 2008 14:07:03 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[practice clips]]></category>
		<category><![CDATA[practice block]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=18</guid>
		<description><![CDATA[To continue my series of crappy, 1 or 2-hour practice blocks, here&#8217;s a guy being hit in the head with a ball:

I tried to do a anticipation-accent-final cycle here, though I&#8217;m not sure if I succeeded (it was kindof hard to do the accent, especially as this is not a cartoon rig).  Also, the timing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=18&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>To continue my series of crappy, 1 or 2-hour practice blocks, here&#8217;s a guy being hit in the head with a ball:</p>
<p><span style="text-align:center; display: block;"><a href="http://animateit.wordpress.com/2008/05/30/practice-blocking-2/"><img src="http://img.youtube.com/vi/z_TeWkaOW1M/2.jpg" alt="" /></a></span></p>
<p>I tried to do a anticipation-accent-final cycle here, though I&#8217;m not sure if I succeeded (it was kindof hard to do the accent, especially as this is not a cartoon rig).  Also, the timing doesn&#8217;t seem quite right to me.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">joeedh</media:title>
		</media:content>

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		<title>Practice Blocking</title>
		<link>http://animateit.wordpress.com/2008/05/30/practice-blocking/</link>
		<comments>http://animateit.wordpress.com/2008/05/30/practice-blocking/#comments</comments>
		<pubDate>Fri, 30 May 2008 01:00:41 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=9</guid>
		<description><![CDATA[As part of my ongoing effort to improve my very sucky animation skills, I made this one-hour block of an animation yesterday:

It basically followed some ideas I read in the Animator&#8217;s Survival Kit (great book btw).  It also pointed out a weakness in my rig, in that it was fairly difficult to invert the arch [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=9&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>As part of my ongoing effort to improve my very sucky animation skills, I made this one-hour block of an animation yesterday:</p>
<p><span style="text-align:center; display: block;"><a href="http://animateit.wordpress.com/2008/05/30/practice-blocking/"><img src="http://img.youtube.com/vi/ykKhTI7wmlA/2.jpg" alt="" /></a></span></p>
<p>It basically followed some ideas I read in the Animator&#8217;s Survival Kit (great book btw).  It also pointed out a weakness in my rig, in that it was fairly difficult to invert the arch of back and have the hand stay in the same position, without using IK on the arms.   I also used a parent constraint on the box to move it, which caused problems of its own (I had to disable rotation inheritance to have it look even halfway decent because of the IK); I think it would&#8217;ve been better to hand-animate the box in this situation.</p>
<p>I&#8217;m thinking of doing several of these one or two-hour blocks in the future, since I don&#8217;t really have time to really produce polished pieces of animation, especially since I&#8217;m not even sure I can, without more practice.</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/animateit.wordpress.com/9/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/animateit.wordpress.com/9/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/animateit.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/animateit.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/animateit.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/animateit.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/animateit.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/animateit.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/animateit.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/animateit.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/animateit.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/animateit.wordpress.com/9/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=9&subd=animateit&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">joeedh</media:title>
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		<title>Vector IK</title>
		<link>http://animateit.wordpress.com/2008/05/30/vector-ik/</link>
		<comments>http://animateit.wordpress.com/2008/05/30/vector-ik/#comments</comments>
		<pubDate>Fri, 30 May 2008 00:10:29 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=8</guid>
		<description><![CDATA[Vector IK is a great technique for some situations where normal IK just doesn&#8217;t cut it.  The technique basically uses one control to rotate and &#8220;curl&#8221; an IK chain.  It&#8217;s also fairly simple to do.

You can see the basic setup of the rig above.  You have an IK chain (make sure to pre-arch it a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=8&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Vector IK is a great technique for some situations where normal IK just doesn&#8217;t cut it.  The technique basically uses one control to rotate and &#8220;curl&#8221; an IK chain.  It&#8217;s also fairly simple to do.<img style="vertical-align:text-bottom;" src="http://animateit.files.wordpress.com/2008/05/vector-ik.png?w=461&#038;h=318" alt="" width="461" height="318" /></p>
<p><span id="more-8"></span></p>
<p>You can see the basic setup of the rig above.  You have an IK chain (make sure to <strong>pre-arch it a little</strong> to guide the IK solver) whose handle is parented to the main control bone.  When you scale the main control bone, it&#8217;ll curl the IK chain.  Add a pole vec that&#8217;s also parented to the main control bone and you&#8217;re done.</p>
<p>I use this rig for hand controls, where it works great (I was originally introduced to it by studying one of Bassam Kurdali&#8217;s hand rigs in fact).  I&#8217;ve also heard of people using it to control arms, though I&#8217;m a little weary of trying it myself.</p>
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			<media:title type="html">joeedh</media:title>
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		<title>Reverse Footlock</title>
		<link>http://animateit.wordpress.com/2008/05/27/reverse-footlock/</link>
		<comments>http://animateit.wordpress.com/2008/05/27/reverse-footlock/#comments</comments>
		<pubDate>Tue, 27 May 2008 01:45:17 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://animateit.wordpress.com/?p=7</guid>
		<description><![CDATA[My first real introduction to rigging was Javier Salson&#8217;a reverse-footlock tutorial.  It&#8217;s an interesting technique that results in a fairly easy-to-use foot rig.  What was significant about this tutorial is it introduced me to the idea of using an ik pole vec constraint to control where knees and elbows point.  With this tutorial, I produced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=animateit.wordpress.com&blog=3820407&post=7&subd=animateit&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>My first real introduction to rigging was Javier Salson&#8217;a <a href="http://student.vfs.com/~m07goosh/Tutorials/reversefootlock/reversefootlock.htm">reverse-footlock tutorial</a>.  It&#8217;s an interesting technique that results in a fairly easy-to-use foot rig.  What was significant about this tutorial is it introduced me to the idea of using an ik pole vec constraint to control where knees and elbows point.  With this tutorial, I produced my first actually usable rig (a simple carrot, that I animated my first walk cycle on).</p>
<p>I&#8217;m not sure if reverse footlock is the best foot rig or not.  Certainly I&#8217;ve learned a lot since first being reading this tutorial.  But this is still where I really started to understand rigging for the first time.</p>
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			<media:title type="html">joeedh</media:title>
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